What landed?
The prompt, story, or moment that got a good reaction.
GOOD COMPANY. QUESTIONABLE COMPOSURE.
A little curiosity. A little mischief.
A lot of “wait, you did what?”
Coming soon. Still making mischief.
A LITTLE PREVIEW OF THE PERSONALITY.
THE FINAL GAME IS STILL TAKING SHAPE.
Tell On Yourself is a social party game for adults, built around the things that come out when good company gets a little curious. Easy to lean into. Hard to keep a straight face.
Make room for the harmless quirks, unexpected opinions, and stories you forgot you had.
The aim is connection, a little playful tension, and those moments that send everyone into a side story.
Participation is optional. Pass whenever you want. Good company matters more than putting anyone on the spot.
Pick a card. Read it out. Let someone’s harmless little secret become the next conversation.
Illustrative prompts, not the full game.
The final game is still in development.
PICK YOUR FIRST CARD
What’s a completely harmless thing you’re weirdly competitive about?
What’s the smallest inconvenience that turns you into a dramatic person?
Who here would turn a five-minute story into a whole podcast?
What’s a message you’ve typed, deleted, and then typed again?
What’s something you pretend to understand but absolutely don’t?
Choose another number to switch cards.
Choose the open card again to hide it.
We’re shaping the game, testing the prompts, and figuring out what earns another round.
The next step is playing with real groups and listening to what happens. Release timing and download details will follow when they’re ready.
Help shape the first roundBefore release, we plan to invite adults to try a development version of Tell On Yourself. Help us find the good bits, the flat bits, and the bits that need another look.
18+ · Future sessions · No release date announced
Adults who enjoy playing together.
Play when sessions open. Expect a development version.
Tell us how the actual session felt.
We’re getting the invitation ready.
Playtest details will appear here when registration opens.
The round ends. The conversation doesn’t.
After actual play sessions, we’ll ask three simple things.
The prompt, story, or moment that got a good reaction.
The confusing, repetitive, uncomfortable, or just plain flat bits.
Would you choose to play again? Tell us why—or why not.
Honest reactions welcome. Full-game feedback follows real sessions.
Website samples are a taste; their reactions won’t be treated as full-game feedback.