TELL ON
YOURSELF↗
A PARTY GAME FOR GROWN-UPS18+ / IN DEVELOPMENT

GOOD COMPANY. QUESTIONABLE COMPOSURE.

You know
your friends.
Do you,
though?

A little curiosity. A little mischief.
A lot of “wait, you did what?”

Coming soon. Still making mischief.

SAME FRIENDS. NEW STORIES. ↗
EVERYONE HAS A STORY.
YOURS JUST GOT INTERESTING.

A LITTLE PREVIEW OF THE PERSONALITY.
THE FINAL GAME IS STILL TAKING SHAPE.

A FOLLYHOUSE STUDIOS GAMELET’S GET INTO IT

The best part?
The people.

Tell On Yourself is a social party game for adults, built around the things that come out when good company gets a little curious. Easy to lean into. Hard to keep a straight face.

01

Start a little lighter.

Make room for the harmless quirks, unexpected opinions, and stories you forgot you had.

02

Let the room surprise you.

The aim is connection, a little playful tension, and those moments that send everyone into a side story.

03

Keep it your kind of night.

Participation is optional. Pass whenever you want. Good company matters more than putting anyone on the spot.

YOUR TURN ↗

Go on.
Tell on
yourself.

Pick a card. Read it out. Let someone’s harmless little secret become the next conversation.

01 / Choose a number.02 / Share, or pass. Your call.03 / Try another when you’re ready.

Illustrative prompts, not the full game.
The final game is still in development.

PICK YOUR FIRST CARD

01
A LITTLE WARM-UP01 / 05

What’s a completely harmless thing you’re weirdly competitive about?

PASS WHENEVER YOU WANT.
02
TELL ON YOURSELF02 / 05

What’s the smallest inconvenience that turns you into a dramatic person?

PASS WHENEVER YOU WANT.
03
THE GROUP CHAT03 / 05

Who here would turn a five-minute story into a whole podcast?

PASS WHENEVER YOU WANT.
04
NO JUDGEMENT. PROBABLY.04 / 05

What’s a message you’ve typed, deleted, and then typed again?

PASS WHENEVER YOU WANT.
05
A LITTLE MISCHIEF05 / 05

What’s something you pretend to understand but absolutely don’t?

PASS WHENEVER YOU WANT.

Choose another number to switch cards.
Choose the open card again to hide it.

A GOOD NIGHT TAKES A LITTLE WORK.

Still cooking.
Worth the wait?
You tell us.

IN DEVELOPMENT

We’re shaping the game, testing the prompts, and figuring out what earns another round.

The next step is playing with real groups and listening to what happens. Release timing and download details will follow when they’re ready.

Help shape the first round

Bring your people.
Bring your
honest reaction.

Before release, we plan to invite adults to try a development version of Tell On Yourself. Help us find the good bits, the flat bits, and the bits that need another look.

18+ · Future sessions · No release date announced

ONE OPEN INVITATION
Save you
a seat?
Open your invitationClose the invitation
  1. Bring good company.

    Adults who enjoy playing together.

  2. Try a work in progress.

    Play when sessions open. Expect a development version.

  3. Stay for The Afterparty.

    Tell us how the actual session felt.

SIGNUPS AREN’T OPEN YET

We’re getting the invitation ready.
Playtest details will appear here when registration opens.

The Afterparty.

The round ends. The conversation doesn’t.
After actual play sessions, we’ll ask three simple things.

Honest reactions welcome. Full-game feedback follows real sessions.
Website samples are a taste; their reactions won’t be treated as full-game feedback.

GOOD GAMES NEED GOOD COMPANY.

Same friends.
New stories.

Explore the invitation